Fight v0.1

Two fighters on a realistic injury simulation: punch, lean back out of a punch's way, and every blow hurts skin, muscle and bone through real physics.

Content warning: graphic simulated injury, including blood, torn tissue and broken bones.

D or →
Punch the other fighter
A or ←
Hold to lean back, so a punch falls short
J / L
A friend punches / leans back with the right fighter; left alone, it spars on its own
Space / R / M
Pause / start afresh / sound on or off
Touch
Tap PUNCH, hold LEAN BACK; a friend takes the buttons on the right

About

Nobody wins yet: the fight goes on until you start it afresh. Deciding fights by their injuries, a computer opponent, and rounds come next.

Made by Azizjon Kasimov with AI coding agents, on the engine of the Realistic Physics sandbox.

  • Back to the sandbox
  • Game source
  • Engine source

What's new in v0.1

  • Fight: you play the left fighter. Punch with D or the right arrow, and hold A or the left arrow to lean back so a punch falls short.
  • The right fighter spars on its own, throwing a punch every few seconds, until a friend takes it over with J and L.
  • On a phone, tap PUNCH and hold LEAN BACK; a friend can take the buttons on the right.
  • Nobody wins yet: blows hurt the fighters as they hurt bodies in the sandbox, and R starts the fight afresh.

Engine v0.15.

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