Fight v0.1
Two fighters on a realistic injury simulation: punch, lean back out of a punch's way, and every blow hurts skin, muscle and bone through real physics.
Content warning: graphic simulated injury, including blood, torn tissue and broken bones.
- D or →
- Punch the other fighter
- A or ←
- Hold to lean back, so a punch falls short
- J / L
- A friend punches / leans back with the right fighter; left alone, it spars on its own
- Space / R / M
- Pause / start afresh / sound on or off
- Touch
- Tap PUNCH, hold LEAN BACK; a friend takes the buttons on the right
About
Nobody wins yet: the fight goes on until you start it afresh. Deciding fights by their injuries, a computer opponent, and rounds come next.
Made by Azizjon Kasimov with AI coding agents, on the engine of the Realistic Physics sandbox.
What's new in v0.1
- Fight: you play the left fighter. Punch with D or the right arrow, and hold A or the left arrow to lean back so a punch falls short.
- The right fighter spars on its own, throwing a punch every few seconds, until a friend takes it over with J and L.
- On a phone, tap PUNCH and hold LEAN BACK; a friend can take the buttons on the right.
- Nobody wins yet: blows hurt the fighters as they hurt bodies in the sandbox, and R starts the fight afresh.